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AI Insights · Timothy · July 2021

Top 5 Boat Games on Android in the US - Q2 2021 Performance

Discover the performance trends of the top 5 boat games on Android in the US for Q2 2021, including weekly downloads, revenue, and active users.

Top 5 Boat Games on Android in the US - Q2 2021 Performance

The second quarter of 2021 saw interesting trends in the performance of the top 5 boat games on Android in the United States. Here’s a detailed look at their weekly downloads, revenue, and active users.

Battle Warship: Naval Empire from Special Gamez showed a mixed performance. Weekly revenue peaked at approximately $304K in the first week of April and saw a gradual decline, ending the quarter at around $207K. Weekly downloads fluctuated, peaking at about 4.7K at the start of the quarter and ending at roughly 3.2K. Active users also showed a downward trend, starting at 8.7K and dropping to 6.8K by the end of June.

Sea Port: Cargo Boat Tycoon by Pixel Federation Games had a varied quarter. Weekly revenue saw a significant increase, reaching $14.9K in early June, but dropped to around $6.3K by the end. Downloads saw a decline, starting from 2.3K and falling to 983. Active users followed a similar trend, starting at 3.3K and decreasing to 1.9K.

Battle of Warships: Online from MobileGDC had a stable performance. Revenue peaked at $10.3K in the first week of April and gradually declined to $4.7K by the end of June. Downloads started at 4.1K, peaking at 4.9K mid-April, and ended at 2.6K. Active users remained relatively steady, starting at 17.8K and ending at 15.3K.

Battle Bay from Rovio Entertainment Corporation saw a steady performance in terms of revenue, peaking at $3.4K at the end of May and stabilizing around $2.5K by the end of June. However, no significant download data was available for this period. Active users consistently declined, starting at 2.6K and dropping to 603 by the end of June.

King of Sails: Ship Battle by Azur Interactive Games Limited experienced mixed results. Revenue started at $1.6K, fluctuated throughout the quarter, and ended at approximately $1K. Downloads showed a significant decline, with data only available for a few weeks, peaking at 1.7K at the start of the quarter. Active users also saw a steady decline, starting at 8.7K and ending at 5.7K.

These insights are based on data from Sensor Tower, where you can find more detailed analytics and trends.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2021